About me

I’m a Ph.D. Candidate at the Human-Computer Interaction Institute in the School of Computer Science of Carnegie Mellon University . I’m advised by Scott Hudson in the Devlab . I work at the intersection of Human-Computer Interaction, Ubiquitous Computing, Computational Materials Manufacturing and Cyber-Physical Human Systems. My work has been published at top-tier HCI venues, including ACM CHI, IMWUT (UbiComp), UIST, and CSCW, winning best honorable mention award and has also featured on news outlets like New Scientist, Makezine, etc.

I have also been a part of research teams at numerous institutions such as the Manufacturing Science group at Oakridge National Lab (ORNL) , Microsoft Research, HPI , INRIA , and Xerox Research. Prior to my Ph.D, I completed a dual degree master’s from Technical University of Berlin and Universite Paris-Sud XI.

I am currently on the job market. If you have openings, please get in touch.
Curriculum Vitae / Research Statement / Teaching Statement / DEI Statement
Interactive Computational Materials for the Networked Built Environment

The key idea of ubiquitous computing is that as computers get miniaturized and powerful, they can be applied cheaply to digitize the physical infrastructure (rooms, buildings, structures, bridges, etc.). Unfortunately, this vision is not entirely realized due to the end of Moore’s law and Dennard scaling. As a result, our devices remain power-hungry, are not seamlessly integrated, and continue to be manufactured using yesterday’s design ideas and technology. To date, the focus of device manufacturing has been on miniaturization and packing the most functionality into the smallest form factors, even though our physical infrastructure is much larger in scale. Miniaturized devices need to be deployed in massive quantities to enable interactivity in the built environment (buildings, sidewalks, etc.), leading to unsustainable power consumption as many devices require numerous batteries. Instead of today’s power-hungry boxed form factors, we need to create battery-free devices with various form factors and materials. For example, I integrate computing with extremely strong non-silicon materials (e.g, concrete, and wood) that make up our environments, and build battery-free interactive devices in structural forms like walls and tables.

As an experimental computer scientist and Human-Computer Interaction (HCI) researcher, I introduce computationally engineered materials that enable low-power, integrated sensing, and actuation in the networked physical infrastructure (e.g., buildings) forms. This effort is a highly interdisciplinary endeavor and has collaborators in various fields such as HCI/CS, ECE (Electrical and Computer engineering), CEE (Civil and Environmental Engineering), Materials Science, and Manufacturing from across research institutions.

Recent Research Highlights:

OptiStructures:
Photonics Bragg-Gratings Fabry–Pérot Interferometery Battery-Free Concrete Plaster
Collaboration
S-logo
S-logo
cmucee-logo

Show Details
Computational Depolyable Structures
Swept Frequency Ultrasonics Sensors Large-scale Actuators Room-Scale Pneumatics Trusses
Collaboration:
S-logo
S-logo

Show Details
FiberWire
Carbon-Fiber Composites Advanced Structural Materials 3D printing Electronic Interfacing Form Factor Strong
Collaboration:
S-logo

Show Details
Duco
Robotics Energy Harvesters Antennas Sensors Battery-Free Large-Scale Circuits
Collaboration
GT-logo
GT-logo
NU-logo

Show Details
Publications:




W4A 2017
The Crowd Work Accessibility Problem
Saiganesh Swaminathan, Raymond Fok, Fanglin Chen, Ting-Hao (Kenneth) Huang, Irene Lin, Rohan Jadvani, Walter S. Lasecki, Jeffrey P. Bigham
In Proceedings of the 14th Annual ACM International Web for All Conference (W4A ’17), Perth, Australia.
🏅 Best Paper Nomination
[Paper PDF] [ACM DL]